First Light is the last town standing against the fractured dark. Explore two floors of wilds, master a class, deal on an open market, build your room, and stake your coin in the Deepvein.
No renders, no concept art. These are screenshots of the game client running against the real game server.
Everyone shares one world. The market green fills up with climbers between runs: trading, showing off finery, heading out together.
Past the walls the land turns: forest, lakeshore, crag and marsh, then the ruins and the Keep. Beat the Thorn-Crowned Stag and the Stair of Ascent opens onto the Rimewild.
Every climber gets a house. Furnish it piece by piece, pick a floor and wall theme, and wire up triggers so the room reacts to visitors.
The town's casino. Spin the Wheel of Fates, pull the Fortune Reels, call the dice, or walk through to blackjack and six-seat Hold'em.
A shared mining pit under the Den. Everyone antes, then picks a tile one ring further out each turn. Every ring raises the multiplier, and some tiles cave in. Cash out while you're ahead, or back a braver miner from the rail.
The server publishes a SHA-256 hash of the round's secret seed before a single coin is wagered.
The cave-ins are fixed by the seed. The house can't move them mid-round.
After the round the seed is revealed. Re-hash it, recompute every tile, and confirm it matches the commit.
Start as a Novice, then take a job at the Guild Hall. Every class earns its own combat kit as it levels.






Click any frame to see it full size.
What's live right now, and what's next. The world updates continuously.
Step into First Light. It's free to play, runs in your browser, and the next Deepvein round is already counting down.